past conference

frame:work:nyc

Relive the conference held a NYC Tandom Yards Nov 15-17, 2025

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frame:work – a how to…
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Windows of Opportunity: Why Pre-Production Makes or Breaks Live Pixel Projects
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When Creatives and Programmers Collide
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Trusting Your Gut: How to form and maintain smart and healthy business practices.
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The New Theater of Everywhere – Immersive Digital Placemaking
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The Future Of Control
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The Era of Living Media – Gardening Meaning out of the Machines
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Technical Design for Visual Magic
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TCP to MCP / MCP is Evil
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Sync For All: The development of CLX, an open protocol for show driving
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Sight, Sound, and Story: The Art of Multisensory Performance
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Show Control: Old Pulses, New Problems
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Radical Transparency in Multi-Disciplinary Project Delivery
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Pixels: The Atoms of Digital Space
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Pixel Pushing Practices – A call to action
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Outside the Screen: Designing Light, Architecture, and Attention
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Obtaining colour accuracy on camera from set to virtual set
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Music and VR: Mythologies and Worldbuilding
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Life After Dave & Busters
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Is our industry ready for the next generation?
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Industry Survival Skills
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If You Blink, You’ll Miss It: Synchronising LEDs and Cameras
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Play video
IPMX Benefits on ST 2110 Systems
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Glitch, Please: How video works – and Why it sometimes doesn’t
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Frameworks for Rapid Prototyping
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Design Leads. Technology Amplifies. The Audience Feels.
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Culture in the Age of Algorithms: Human Insight at the Core of Creative Innovation
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Corporate Creative: Experience Design At Scale
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Content Management for Large-Scale Visual Experiences
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Client Journey | Team Journey
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Blueprints for Spectacle: Building Ceremony Like Cinema
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Beyond the Silver Screen: The Adaptability of Display Technologies
BADGE TITLE
Play video
AI Alone Is Not Enough: Designing Living Surfaces That Stay Alive
BADGE TITLE
Play video
frame:work – a how to…
BADGE TITLE
Play video
Windows of Opportunity: Why Pre-Production Makes or Breaks Live Pixel Projects
BADGE TITLE
Play video
When Creatives and Programmers Collide
BADGE TITLE
Play video
Trusting Your Gut: How to form and maintain smart and healthy business practices.
BADGE TITLE
Play video
The New Theater of Everywhere – Immersive Digital Placemaking
BADGE TITLE
Play video
The Future Of Control
BADGE TITLE
Play video
The Era of Living Media – Gardening Meaning out of the Machines
BADGE TITLE
Play video
Technical Design for Visual Magic
BADGE TITLE
Play video
TCP to MCP / MCP is Evil
BADGE TITLE
Play video
Sync For All: The development of CLX, an open protocol for show driving
BADGE TITLE
Play video
Sight, Sound, and Story: The Art of Multisensory Performance
BADGE TITLE
Play video
Show Control: Old Pulses, New Problems
BADGE TITLE
Play video
Radical Transparency in Multi-Disciplinary Project Delivery
BADGE TITLE
Play video
Pixels: The Atoms of Digital Space
BADGE TITLE
Play video
Pixel Pushing Practices – A call to action
BADGE TITLE
Play video
Outside the Screen: Designing Light, Architecture, and Attention
BADGE TITLE
Play video
Obtaining colour accuracy on camera from set to virtual set
BADGE TITLE
Play video
Music and VR: Mythologies and Worldbuilding
BADGE TITLE
Play video
Life After Dave & Busters
BADGE TITLE
Play video
Is our industry ready for the next generation?
BADGE TITLE
Play video
Industry Survival Skills
BADGE TITLE
Play video
If You Blink, You’ll Miss It: Synchronising LEDs and Cameras
BADGE TITLE
Play video
IPMX Benefits on ST 2110 Systems
BADGE TITLE
Play video
Glitch, Please: How video works – and Why it sometimes doesn’t
BADGE TITLE
Play video
Frameworks for Rapid Prototyping
BADGE TITLE
Play video
Design Leads. Technology Amplifies. The Audience Feels.
BADGE TITLE
Play video
Culture in the Age of Algorithms: Human Insight at the Core of Creative Innovation
BADGE TITLE
Play video
Corporate Creative: Experience Design At Scale
BADGE TITLE
Play video
Content Management for Large-Scale Visual Experiences
BADGE TITLE
Play video
Client Journey | Team Journey
BADGE TITLE
Play video
Blueprints for Spectacle: Building Ceremony Like Cinema
BADGE TITLE
Play video
Beyond the Silver Screen: The Adaptability of Display Technologies
BADGE TITLE
Play video
AI Alone Is Not Enough: Designing Living Surfaces That Stay Alive
BADGE TITLE
Play video
frame:work – a how to…
BADGE TITLE
Play video
Windows of Opportunity: Why Pre-Production Makes or Breaks Live Pixel Projects
BADGE TITLE
Play video
When Creatives and Programmers Collide
BADGE TITLE
Play video
Trusting Your Gut: How to form and maintain smart and healthy business practices.
BADGE TITLE
Play video
The New Theater of Everywhere – Immersive Digital Placemaking
BADGE TITLE
Play video
The Future Of Control
BADGE TITLE
Play video
The Era of Living Media – Gardening Meaning out of the Machines
BADGE TITLE
Play video
Technical Design for Visual Magic
BADGE TITLE
Play video
TCP to MCP / MCP is Evil
BADGE TITLE
Play video
Sync For All: The development of CLX, an open protocol for show driving
BADGE TITLE
Play video
Sight, Sound, and Story: The Art of Multisensory Performance
BADGE TITLE
Play video
Show Control: Old Pulses, New Problems
BADGE TITLE
Play video
Radical Transparency in Multi-Disciplinary Project Delivery
BADGE TITLE
Play video
Pixels: The Atoms of Digital Space
BADGE TITLE
Play video
Pixel Pushing Practices – A call to action
BADGE TITLE
Play video
Outside the Screen: Designing Light, Architecture, and Attention
BADGE TITLE
Play video
Obtaining colour accuracy on camera from set to virtual set
BADGE TITLE
Play video
Music and VR: Mythologies and Worldbuilding
BADGE TITLE
Play video
Life After Dave & Busters
BADGE TITLE
Play video
Is our industry ready for the next generation?
BADGE TITLE
Play video
Industry Survival Skills
BADGE TITLE
Play video
If You Blink, You’ll Miss It: Synchronising LEDs and Cameras
BADGE TITLE
Play video
IPMX Benefits on ST 2110 Systems
BADGE TITLE
Play video
Glitch, Please: How video works – and Why it sometimes doesn’t
BADGE TITLE
Play video
Frameworks for Rapid Prototyping
BADGE TITLE
Play video
Design Leads. Technology Amplifies. The Audience Feels.
BADGE TITLE
Play video
Culture in the Age of Algorithms: Human Insight at the Core of Creative Innovation
BADGE TITLE
Play video
Corporate Creative: Experience Design At Scale
BADGE TITLE
Play video
Content Management for Large-Scale Visual Experiences
BADGE TITLE
Play video
Client Journey | Team Journey
BADGE TITLE
Play video
Blueprints for Spectacle: Building Ceremony Like Cinema
BADGE TITLE
Play video
Beyond the Silver Screen: The Adaptability of Display Technologies
BADGE TITLE
Play video
AI Alone Is Not Enough: Designing Living Surfaces That Stay Alive
BADGE TITLE
Play video
frame:work – a how to…
BADGE TITLE
Play video
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Be a part of the conversation and join industry peers to share the challenges of pixel practices together.