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2026 frame:work Conference
Join us this November in London to hear from immersive practioners pushing the limits.
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past conference
frame:work:nyc
Relive the conference held a NYC Tandom Yards Nov 15-17, 2025
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frame:work – a how to…
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Windows of Opportunity: Why Pre-Production Makes or Breaks Live Pixel Projects
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When Creatives and Programmers Collide
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Trusting Your Gut: How to form and maintain smart and healthy business practices.
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The New Theater of Everywhere – Immersive Digital Placemaking
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The Future Of Control
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The Era of Living Media – Gardening Meaning out of the Machines
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Technical Design for Visual Magic
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TCP to MCP / MCP is Evil
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Sync For All: The development of CLX, an open protocol for show driving
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Sight, Sound, and Story: The Art of Multisensory Performance
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Show Control: Old Pulses, New Problems
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Radical Transparency in Multi-Disciplinary Project Delivery
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Pixels: The Atoms of Digital Space
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Pixel Pushing Practices – A call to action
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Outside the Screen: Designing Light, Architecture, and Attention
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Obtaining colour accuracy on camera from set to virtual set
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Music and VR: Mythologies and Worldbuilding
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Life After Dave & Busters
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Is our industry ready for the next generation?
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Industry Survival Skills
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If You Blink, You’ll Miss It: Synchronising LEDs and Cameras
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IPMX Benefits on ST 2110 Systems
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Glitch, Please: How video works – and Why it sometimes doesn’t
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Frameworks for Rapid Prototyping
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Design Leads. Technology Amplifies. The Audience Feels.
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Culture in the Age of Algorithms: Human Insight at the Core of Creative Innovation
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Corporate Creative: Experience Design At Scale
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Content Management for Large-Scale Visual Experiences
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Client Journey | Team Journey
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Blueprints for Spectacle: Building Ceremony Like Cinema
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Beyond the Silver Screen: The Adaptability of Display Technologies
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AI Alone Is Not Enough: Designing Living Surfaces That Stay Alive
BADGE TITLE
frame:work – a how to…
BADGE TITLE
Windows of Opportunity: Why Pre-Production Makes or Breaks Live Pixel Projects
BADGE TITLE
When Creatives and Programmers Collide
BADGE TITLE
Trusting Your Gut: How to form and maintain smart and healthy business practices.
BADGE TITLE
The New Theater of Everywhere – Immersive Digital Placemaking
BADGE TITLE
The Future Of Control
BADGE TITLE
The Era of Living Media – Gardening Meaning out of the Machines
BADGE TITLE
Technical Design for Visual Magic
BADGE TITLE
TCP to MCP / MCP is Evil
BADGE TITLE
Sync For All: The development of CLX, an open protocol for show driving
BADGE TITLE
Sight, Sound, and Story: The Art of Multisensory Performance
BADGE TITLE
Show Control: Old Pulses, New Problems
BADGE TITLE
Radical Transparency in Multi-Disciplinary Project Delivery
BADGE TITLE
Pixels: The Atoms of Digital Space
BADGE TITLE
Pixel Pushing Practices – A call to action
BADGE TITLE
Outside the Screen: Designing Light, Architecture, and Attention
BADGE TITLE
Obtaining colour accuracy on camera from set to virtual set
BADGE TITLE
Music and VR: Mythologies and Worldbuilding
BADGE TITLE
Life After Dave & Busters
BADGE TITLE
Is our industry ready for the next generation?
BADGE TITLE
Industry Survival Skills
BADGE TITLE
If You Blink, You’ll Miss It: Synchronising LEDs and Cameras
BADGE TITLE
IPMX Benefits on ST 2110 Systems
BADGE TITLE
Glitch, Please: How video works – and Why it sometimes doesn’t
BADGE TITLE
Frameworks for Rapid Prototyping
BADGE TITLE
Design Leads. Technology Amplifies. The Audience Feels.
BADGE TITLE
Culture in the Age of Algorithms: Human Insight at the Core of Creative Innovation
BADGE TITLE
Corporate Creative: Experience Design At Scale
BADGE TITLE
Content Management for Large-Scale Visual Experiences
BADGE TITLE
Client Journey | Team Journey
BADGE TITLE
Blueprints for Spectacle: Building Ceremony Like Cinema
BADGE TITLE
Beyond the Silver Screen: The Adaptability of Display Technologies
BADGE TITLE
AI Alone Is Not Enough: Designing Living Surfaces That Stay Alive
BADGE TITLE
frame:work – a how to…
BADGE TITLE
Windows of Opportunity: Why Pre-Production Makes or Breaks Live Pixel Projects
BADGE TITLE
When Creatives and Programmers Collide
BADGE TITLE
Trusting Your Gut: How to form and maintain smart and healthy business practices.
BADGE TITLE
The New Theater of Everywhere – Immersive Digital Placemaking
BADGE TITLE
The Future Of Control
BADGE TITLE
The Era of Living Media – Gardening Meaning out of the Machines
BADGE TITLE
Technical Design for Visual Magic
BADGE TITLE
TCP to MCP / MCP is Evil
BADGE TITLE
Sync For All: The development of CLX, an open protocol for show driving
BADGE TITLE
Sight, Sound, and Story: The Art of Multisensory Performance
BADGE TITLE
Show Control: Old Pulses, New Problems
BADGE TITLE
Radical Transparency in Multi-Disciplinary Project Delivery
BADGE TITLE
Pixels: The Atoms of Digital Space
BADGE TITLE
Pixel Pushing Practices – A call to action
BADGE TITLE
Outside the Screen: Designing Light, Architecture, and Attention
BADGE TITLE
Obtaining colour accuracy on camera from set to virtual set
BADGE TITLE
Music and VR: Mythologies and Worldbuilding
BADGE TITLE
Life After Dave & Busters
BADGE TITLE
Is our industry ready for the next generation?
BADGE TITLE
Industry Survival Skills
BADGE TITLE
If You Blink, You’ll Miss It: Synchronising LEDs and Cameras
BADGE TITLE
IPMX Benefits on ST 2110 Systems
BADGE TITLE
Glitch, Please: How video works – and Why it sometimes doesn’t
BADGE TITLE
Frameworks for Rapid Prototyping
BADGE TITLE
Design Leads. Technology Amplifies. The Audience Feels.
BADGE TITLE
Culture in the Age of Algorithms: Human Insight at the Core of Creative Innovation
BADGE TITLE
Corporate Creative: Experience Design At Scale
BADGE TITLE
Content Management for Large-Scale Visual Experiences
BADGE TITLE
Client Journey | Team Journey
BADGE TITLE
Blueprints for Spectacle: Building Ceremony Like Cinema
BADGE TITLE
Beyond the Silver Screen: The Adaptability of Display Technologies
BADGE TITLE
AI Alone Is Not Enough: Designing Living Surfaces That Stay Alive
BADGE TITLE
frame:work – a how to…
BADGE TITLE
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Engage with your community
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