community gatherings at

frame:work Events

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Conference

London, England
November
5th-8th
frame:work:london
About the Event
frame:work:london returns to 180 Studios in November 2026. Thursday is workshops; Friday and Saturday are the conference proper across three rooms, built on the no victory laps rule: process, problems and what was learned, from the people who make pixels for screens that are rarely 16:9. Sunday is committee meetings, a community brunch and time to hang out.

Sessions

The Shape of the Show: Patterns in Media Programming

November 5, 2026
2:00pm
Offsite

Every programmed show has a shape: a crystalline structure of powerful technologies and frame-tight margins of error, with time flowing through it. Building that structure, deciding when and then how, is our principal creative contribution to what the audience perceives as the straight line of the narrative. The shape is made of timelines, layers, and cues, but also of operational methods and contingency plans. We mostly don't see it until all the bits are laid out, and we rarely get to compare our shapes and patterns with anyone else. Most of our vocabulary is borrowed from neighboring crafts (look, cue, and preset from lighting; the timeline from editing; layers from compositing), and every team fills the gaps with its own private slang. This session is a working room, not a lecture. After a short framing on pattern languages and a few worked examples you can explore in an interactive sandbox, most of our three hours belongs to your shows: in small groups you'll draw out the shape of a show you know well, then we'll put the shapes on a wall, compare them, and look for the structures the room keeps reinventing. Those patterns are the point. We'll try to catch the language we already almost share. If the way you build shows has ever felt like knowledge that can't be easily explained, this is an attempt at fixing that, together. Location Details coming soon….

Physical Computing for pixel people

November 5, 2026
2:00pm
Offsite

Overview Using TouchDesigner and an ESP32 Board, participants will create a wireless system that takes the video off screen and turns it into physical pixels. Live video is downsampled to a 16×16 grid, sent over WiFi, and rendered on an LED matrix. From there, we will experiment with different ways of closing the loop and get the signal back home: a light sensor, a camera, a button. Back in TouchDesigner we will trigger actions like recording, image postproduction and sounds. The workshop introduces physical computing and networking as tools for experimenting with pixels and video. What participants leave with A working DIY system: hardware & software. knowledge of physical computing basics. Basic knowledge of networking protocols within Touchdesigner. Tools to troubleshoot. Inspiration and a fun experiment. Requirements This workshop is made for participants interested in exploring physical computing as a way of experimenting with moving images and pixels beyond the conventional screen. No previous experience with physical computing or Touchdesigner is required, although some familiarity with both will be helpful. • A PC or MAC Computer • The latest build of TouchDesigner installed • The latest build of Arduino IDE installed • 3-Button Mouse recommended Location Details Coming Soon…

Rich Porter workshop

November 5, 2026
2:00pm
Offsite

Join Rich Porter of The Hive School for an afternoon of coding and media control. Full Details Coming Soon….

Disguise workshop

November 5, 2026
2:00pm
Offsite

Full Details Coming Soon….

Green Hippo Workshop

November 5, 2026
2:00pm
Offsite

Full Details Coming Soon….

Megapixel Workshop

November 5, 2026
2:00pm
Offsite

Full Details Coming Soon….

Pixera Workshop

November 5, 2026
2:00pm
Offsite

Full Details Coming Soon….

Ross Workshop

November 5, 2026
2:00pm
Offsite

Full Details Coming Soon….

Seismiq Workshop

November 5, 2026
2:00pm
Offsite

Full Details Coming Soon….

Beyond iMag: Moving Live Video from the Wings to the Heart of the Show

November 6, 2026
12:00pm
Club B

For decades, iMag was simply a practical tool to magnify artists on isolated side screens, but the landscape of live video design is undergoing a radical shift. In this session, we will explore how we are moving live camera feeds directly into the DNA of our stage designs, treating the live signal as a raw, generative building block rather than just standard magnification. Using case studies from our recent tours with Joji, Zayn, and Laufey, we will unpack the technical realities of blending tools like disguise, After Effects, TouchDesigner, and Notch to create dynamic, camera-driven worlds. We will also discuss how bringing the camera to the center of the stage fundamentally changes the creative dynamic and collaboration between video designers and camera directors. Join us to see how rethinking real-time technology allows us to keep the audience's focus exactly where it belongs: center stage with the artist.

Until the next "Time"

November 6, 2026
10:00am
Club B

Time and synchronization in live shows and events – how we got here and a discussion on where to go. Timing has and always be critical to shows and events. As events increase in scale and new technologies come into play, how do we manage the coordination of time? We examine a brief history of the timing of events and look forward with a discussion of possibilities on how we might evolve to incorporate new technologies, including IP networks and PTP, while being able to manage the various disciplines, systems and the dynamic nature of events going forward. Topics covered include: event timing and synchronization concepts (including in software and compute systems), genlock, PTP, GNSS.

Social Objects: Designing Spaces Where Strangers Participate

November 6, 2026
11:00am
Club A

Museums have spent decades learning how to turn strangers into participants, using objects and moments that invite people to engage with each other, not just with the exhibit in front of them. This session takes that body of knowledge, the theory of social objects, and translates it into a practical lens for anyone designing immersive, corporate or public spaces. We'll look at what actually makes an experience participatory rather than passive, and how those same principles can be applied well beyond museum walls. The goal is a framework you can take into your own projects, whatever the budget or scale, to design spaces that generate genuine engagement between the people in them.

Vibe coding ate my video system

November 6, 2026
4:30pm
Club A

Agentic coding is rapidly changing how technology is designed, developed and tested – and professional video is no exception. Hosted by Nigel Sadler, this panel brings together perspectives from across the industry to explore where these tools are already proving useful, where they fall short and what they mean for the people who design, develop and deploy video technology. As coding becomes faster and more accessible, could the real differentiator shift from knowing how to build something to knowing what to build? The discussion will look beyond the AI hype to consider why understanding system behaviour, good UX and real-world video workflows remains critical. The message: don't panic! AI may change how we build technology, but industry knowledge, creativity, judgement and experience could become more important, not less

A UX Designer's take on Media Server software

November 6, 2026
3:30pm
Club A

Lauren talks through methods used to design UI for complex tasks and power users, the pitfalls and problem spaces, and non-typical design challenges, using a media server workflow example to illustrate.

From Break to Breakthrough: When Challenges Become Opportunities

November 6, 2026
4:30pm
Club B

No matter how much a plan looks good on paper, when you're in the room it's a whole different story. In this panel the speakers share challenges that have arisen in live and immersive productions, and how experience and collaboration can turn the unexpected and unplanned into magic.

Free as a Bird, Mute as a Statue: Terra Ephemera

November 6, 2026
2:30pm
Club B

How a poem became a sound-reactive projection on a terracotta statue. In May 2026 Lightscape Ventures curated and co-produced Terra Ephemera, three projection artworks inside the world's largest collection of monumental terracotta in Kikinda, Serbia. The talk follows Ivan Solod's Little Birds, built in Manchester for a shallow terracotta bird bath he had only seen in photographs: a 19th-century poem by an exiled author, read aloud, transformed into birdsong, turned into code, projected onto rough porous terracotta. Every stage was an act of translation; the talk shows what each translation cost and what it gained.

Building the Virtual Production Workforce the Industry Actually Needs

November 6, 2026
11:00am
Club B

The Virtual Production Supervisor shortage is now recognised by ScreenSkills as a specific skills gap, with pressure building in delivery-critical roles. But the solution isn't simply more training, it's structured, production-aligned experience. You cannot learn to supervise a virtual production shoot in a classroom. This year, MARS Academy partnered with ScreenSkills on a proof-of-concept job shadowing programme, placing six mid-career professionals inside live HETV and Film productions at MARS Volume over six months. All six completed the programme and wanted more, demonstrating both the demand and the value of this approach. This panel brings together a cohort participant, ScreenSkills' Head of HETV Engagement & Projects Manager and a MARS Volume Virtual Production Supervisor to explore what real production experience delivers that classroom training cannot, what happens when talent steps onto set and how the industry can create stronger pathways into virtual production roles.

SEISMIQ

November 6, 2026
10:00am
Studio

More Details Coming Soon…

Green Hippo

November 6, 2026
3:30pm
Studio

More Details Coming Soon…

ROSS Video

November 6, 2026
2:30pm
Studio

More Details Coming Soon…

PIXERA

November 6, 2026
11:00am
Studio

More Details Coming Soon…

Round Table: Creative Intent vs Technical Specs

November 6, 2026
12:00pm
Club A

Description coming soon.

Different Canvas, Same Craft: What Actually Transfers Between a World Tour, an Online Game, a Feature Film, and the Next Big Real Estate Development

November 6, 2026
4:30pm
Studio

Four builders of real-time spatial narrative work compare what carries across a world tour, an online game, a feature film and a large real estate development. Moderated by Heather Fuller.

Making Work That Matters

November 7, 2026
11:00am
Club A

Articulating what you need so that others understand your vision is harder than most people think. Then throw in the pressures of careers, profits, and stakeholders and you have a recipe for creative death. Learn about core needs and how to use them to make work that matters with people who feel like they matter for brands that want to matter.

That Wasn't The Creative Intent: How Large-Scale Projects Get Derailed, Notes From an Exhausted Technical Designer

November 7, 2026
10:00am
Club B

With a perspective gained from subcontracting across many of the industry's largest construction projects, from architectural design through to creative commissioning, we see a remarkable number of commonalities in where installation projects start to slip from the vision the client bought into. Noting how these problematic moments are modified by both budget and geography, this piece will explore precedents of how and when design teams might accept compromise, what constitutes "good" design in relation to audience experience, and how a project team can protect both their vision, and themselves, through the tendering process.

EmotionAiL

November 7, 2026
4:30pm
Studio

In tech-crazed times, finding balance between digital tools and physicality is becoming a mark of distinction for artists. The main principles of the Dogma.ai manifesto are meant to find this between-the-waters space.

Opportunity Travels Through Trust

November 7, 2026
12:00pm
Club B

Creative careers are built on a strange contradiction: we’re hired based on what we’ve already done, then asked to do something we’ve never done before. A portfolio can prove the past, but it can’t guarantee what happens next—trust covers that gap. Drawing on two careers that began in different creative disciplines and evolved through decades of change, Matthew Hale and Catherine Minervini explore how relationships, reputation, reliability, and the often-invisible work of collaboration create opportunity. Whether you’re just entering the industry or decades into it, this conversation asks us to consider how trust is earned, how it travels, and how we extend it to the people coming next.

When Everything Becomes Editable

November 7, 2026
2:30pm
Studio

Through practical examples and live demonstrations, Michael Al-Far and Maarten Francq look beyond the current generation of AI tools to examine how this shift is changing creative and technical workflows across the AV industry. If almost anything can be generated, transformed or rebuilt on demand, where does human expertise move? What remains fixed? And what does this mean for the way we design and deliver experiences?

Beyond Boundaries: How Collaboration Shapes Architecturally Integrated Media Experiences

November 7, 2026
11:00am
Club B

Going beyond "screens on walls", architecturally integrated media embeds storytelling into the built environment, optimizing form and function to deliver a unique and memorable user experience. These experiential environments don’t happen in isolation - they emerge when architects, designers, engineers, technologists, and clients collaborate from the earliest stages of the project. The session explores how cross-disciplinary alignment transforms potential friction into innovation, creating media-rich spaces that leave a lasting impression. Using real-world examples, participants will see how early collaboration between client, creative, architectural, and technical teams ensures coordination and alignment on critical success factors while reducing risk and avoiding rework. In this session we will discuss: • The importance of alignment - goals, schedule/phases, deliverables, and budget(s). • Effective information exchange throughout design and implementation • Stakeholder conversations: what to have, and when. • Getting real, fast! - the power of mockups, prototypes, and client buy-in. • Common "Gotchas" and strategies for addressing them. This session invites attendees to rethink project workflows, embrace experimentation and iteration, and build stronger, more connected design teams.

Shaping the Future: Inside the Tools the Disguise Community Is Building

November 7, 2026
11:00am
Studio

Every Disguise show file hides a second layer of engineering: the plugins, scripts and custom tools that studios, integrators and in-house teams build to make the platform do exactly what their production needs. What's new is who's building it, and how they're integrating the workflows. Integrated plugin architecture and AI tools have shifted the bar; while professional software engineering expertise remains essential for robust development, these tools have significantly lowered the barrier to experimentation and prototyping for those who understand the problem well enough to describe it. Users are becoming makers. Chaired by Peter Kirkup, Disguise's Head of Innovation, the panel gathers the people building on that shift: technology partners building commercial integrations and tools on Disguise's plugin architecture and APIs, clients building their own bespoke tools for problems specific to their own workflows, and a member of Disguise's own technical team developing workflow tools from the inside. Real tools, real problems and real lessons learned. This is a session about a platform opened up.

The Same Problem, Five Ways

November 7, 2026
4:30pm
Club B

Everyone has an opinion about AI in production. Fewer people have a changelog. This session reports findings from a series of interviews with practitioners across virtual production, XR, CG animation, VFX and games. Supervisors, pipeline engineers, content leads, producers, conducted under one constraint: no futurism. Only what has actually been put into a pipeline, what it replaced, what it cost, and what was taken back out. Interviewing across five disciplines rather than inside one turned out to matter. These fields share a pipeline shape: generate, iterate, review, approve, deliver to a display, but hit its problems in a different order and at different times. Some of what feels new in one discipline is a solved problem two rooms over. The session covers where the tooling genuinely shortened a loop, where it moved cost downstream instead of removing it, where teams reverted, and which discipline got there first. It closes with where to put your next 100 hours, and where not to.

Delusion and Audacity: ingredients for turning idea into action

November 7, 2026
3:30pm
Club B

The how-tos, and challenges, of starting MANIFEST:IO and Berlin New Media Week. Delusion requires collaboration and audacity requires structures: a lens on structure and building a decentralized approach.

Video, Architecture and the Design of Public Attention

November 7, 2026
10:00am
Studio

Circulation, sightlines and thresholds move people through a building long before anyone hangs a screen. Then video arrives, usually late in the process, and starts making its own argument about where to look and where to stand. Architects, planners and video designers compare projects where space and pixels were designed as one thing against projects where they collided, and ask what it takes to get video into the brief at concept stage instead of fit-out.

BRIGHT!

November 7, 2026
10:00am
Club A

More Details Coming Soon…

MEGAPIXEL

November 7, 2026
12:00pm
Studio

More Details Coming Soon…

MATROX

November 7, 2026
3:30pm
Studio

More Details Coming Soon…

ROE

November 7, 2026
2:30pm
Club A

More Details Coming Soon….

NOW PRESENT

November 7, 2026
12:00pm
Club A

More Details Coming Soon…

Rich Porter
Hive
show bio
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Eran Sharon
Gensler
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Eran is a Creative Technology Director and Regional Leader of Gensler's Digital Experience Design (DXD) practice. Over the past two decades, he has blended his background as a musician and broadcast engineer with a passion for spatial computing to design immersive, interactive environments. From museums to workplaces, Eran bridges the gap between design and construction to translate complex technical concepts into compelling, human-centric experiences.
Raul Leiva
AVI SPL XTG
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Raul Leiva is a Creative Technologist at AVI-SPL's XTG in London, working on experiential AV concepts across corporate, cultural and immersive environments. He spent over 25 years in museums and cultural institutions, most recently at Royal Museums Greenwich, before moving into commercial AV in 2026. He holds an MA in Museums, Galleries and Contemporary Culture from the University of Westminster, has published on accessibility in museum design, and teaches a design thinking and accessibility workshop for MA Museum students at Westminster. His work focuses on bringing participatory, visitor centred design principles from the museum world into experiential technology projects.
Maarten Francq
Lowstreet Media / Erasmushogeschool Brussel
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WIth a background as a VJ, content and workflowdesigner for the live event industry, Maarten is currently cloning himself as a maker in a 4 year PhD trajectory at VUB Brussels: "AI in live entertainment and broadcast". Focussing on local, open-source agentic workflows for content generation and show control.
Mat Hale
Img819
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Mat Hale is a Creative Director and Founder of Image 8 Nineteen (IMG819). Over three decades, he has worked across animation, games, broadcast, live entertainment, experiential, and real-time production. Mat came up through the work and grew into leading teams, solving complex creative problems, and getting ambitious ideas into the real world. Many of those opportunities began the same way: “Call Mat.”
Ivan Solod
Hilights.Studio
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Ivan Solod is a media artist, creative director and founder of hilights.studio, a multidisciplinary new media collective. Working across immersive installations, projection, motion design and interactive environments, he brings together artists, designers and programmers to create experiences that use technology as an emotional and spatial medium. With more than a decade of experience in computer graphics and media design, Ivan's practice coalesces artistic direction and production, combining technical precision with a strong interest in perception, atmosphere and the viewer's embodied response. He develops works that often transform space into a field of light, sound and sensory tension, exploring how immersive media can unsettle the mundane, heighten attention and open a more affective encounter with the world.
Victor Lander
Lightscape Ventures
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Victor Lander is a creative director and co-founder of Lightscape Ventures, an artistic collective working at the intersection of art, multimedia technology and experience design. With more than 20 years in creative industries, Victor develops and curates cultural experiences for public spaces, destinations and events bringing together artists, designers, architects and technologists. His work spans immersive installations, multimedia art and cultural placemaking, with projects across Europe and the Middle East. He is also the creator of Magic Memory as Experience Design, an ongoing research project exploring how the ancient art of memory and Renaissance magic practices can inform contemporary experience design.
Harshini Karunaratne
3AM:ENERGY
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Harshini J. Karunaratne (they/she) is a Sri Lankan-Peruvian digital artist and new media curator working at the intersections of film, theatre and technology. Harshini graduated in Film & New Media and Theater from New York University Abu Dhabi in 2018 and in 2021 migrated to Berlin to pursue their Masters in New Media Design. Harshini has had their work shown in the UAE, Italy, Germany, Japan, at the FILE Festival in Sao Paulo, Burning Man in Nevada, the Athens Digital Art Festival, the Museum of Contemporary Art in Lima, and at Art Dubai Digital. They have also moderated panels and spoken at The NODE Institute, UDK Berlin, Humboldt University, Art Dubai, and transmediale 2026. Based between Berlin and the UK, Harshini is the co-founder and lead curator for MANIFEST:IO, a symposium for new media and electronic art that launched in Berlin in February 2023, and also co-founded Berlin New Media Week in 2025. Dedicated to creating platforms for artists and amplifying new media and creative technology, Harshini is the founder and CEO of 3AM:ENERGY, a Berlin-based creative talent agency serving the intersections of art, technology and culture.
Lauren Sweeney
7thSense
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Lauren is a UX/UI Designer at 7thSense. She was drawn to the AV industry through a love of experience making and an interest in creative technology. Lauren has previously worked as a creative producer specialising in museums and heritage venues, UK festivals and nightlife venues. She now works on the product team at 7thSense designing their latest Media Server product. Her work also involves creating magical immersive experiences with Shotgun Carousel and other London based experience makers.
Jenny Beatty
Fueled
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Twenty years at the intersection of digital experience design, brand strategy, and applied behavioral psychology has given Jenny a specific kind of pattern recognition: she sees the thousand micro-adjustments that turn creative vision into work people actually remember, and tension into the conditions where bold ideas don't die in committee. She leads with agency, clarity, and trust — creating the environments where enthusiastic curiosity replaces fear and the best work becomes inevitable.
Michael Al-Far
Malfmedia ltd
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Michael Al-Far is a Belgian-British Creative Director, Experience Architect and technology consultant. Founder of Malfmedia and co-founder of Virtual Innovation Partners. He works across Virtual Production, immersive experiences and live entertainment, connecting storytelling, real-time technology and complex AV systems to turn ambitious creative ideas into reality.
Dan Roncoroni
Raven AV
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With a career that could best be described as varied, Dan found his way into venue and technical consultancy through concert touring, the Defence sector, and regional and West End theatre. Since starting Raven AV, this has coalesced into providing consultancy and commissioning services for all segments of the entertainment industry, with a particular focus on the “Megaprojects” of Saudi Arabia. With an enduring love of audio as a primary discipline, he works as a technical designer across the full spectrum of AVLM, with a particular focus on complex spatial audio and show control.
Caroline Hinrichs
Moore Growth Studio
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Caroline Moore Hinrichs is a growth strategist, facilitator, and connector working across architecture, design, media, technology, and the built environment. As founder of Moore Growth Studio, she helps experience-led companies clarify their position, build meaningful partnerships, and bring ambitious ideas to market. Her work bridges creative, technical, and commercial perspectives, with a particular interest in how media becomes part of place—shaping attention, movement, meaning, and the ongoing life of a building. A frequent moderator, Caroline brings different disciplines into conversation to surface sharper questions and new possibilities.
Heather Fuller
Stealth Mode Game Studio | TBA Fall 2026
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At Epic Games, Heather Fuller spent years producing for industry relations in film and television, and then building and leading the Unreal Engine Service Partner Program, spanning 127 games, film, live events, architecture, and other industry studios using UE workflows. She is now co-founder and CCO of an unannounced game studio partnering with a major music label on a UEFN island, proving in game activation and fan conversion.
Adam Young
FRAY Studio
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As co-founder of FRAY, Adam's interest in live shows began with a childhood back stage visit. His work as a video designer now spans arenas, museums, and opera houses. He works in a collaborative process, treating video as one element that sits seamlessly alongside set, lighting, and sound to create a single image. Having designed live shows for artists including Joji, Chase & Status, Foals, Glass Animals, and Coldplay, he regularly directs large teams to test new technologies and expand the creative limits of live music.
Florian Mosleh
S2 Graphics
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Florian Mosleh is a creative technologist and media-server programmer who has spent over two decades working on productions across nearly every corner of the field: arena tours, Broadway theater, broadcast television, VP, AR, and art installations that range from temporary museum pieces to permanent works at historic landmarks. He came to the work through music and digital art before learning the crafts of media-server and shader programming. His practice has always been aimed at the same goal: the elegant structure underneath a complex show, so the technology gets out of the way and the art can move. Lately that has widened into a question he keeps circling: the shapes we all reinvent to program a show, and the shared language the field has never quite had for them. That question is what he brings to frame:work.
Catherine Minervini
Img819
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Catherine Minervini is Studio Director and Partner at Image 8 Nineteen (IMG819), where she leads business development, marketing, strategy, and studio operations. A Moore College of Art & Design graduate, her career has evolved from interior design through marketing, brand leadership, consulting, and creative strategy. Along the way, relationships, collaboration, and trust have been the throughline connecting one opportunity to the next.
Pawel Pajak (Spider)
Percepto
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Zoltan Bathó G
Real-time Solutions
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Zoltan is an award-winning, PRINCE2-certified producer with over 15 years of international experience across CG animation, Virtual Production, XR, VFX, and AI. He has worked in Europe, Australia, and the US with studios including Digic Pictures, Rotor Studios, and S1T2, and most recently produced and taught at Cradle, the R&D lab of Breda University of Applied Sciences, leading projects in real-time technology, AI, virtual humans, and immersive media. His work has included EU-funded initiatives such as AVENUE Cove, the Virtual Production Studio Network, and Paneurama, which align education with industry needs in the creative sectors. He speaks regularly at conferences including FMX, Cannes, Annecy, MIA, VIEW, and VAF. A graduate of the Epic Games Unreal Fellowship in Storytelling, he also founded realtime.solutions, a curated platform tracking developments in real-time and Virtual Production technology.
Ben Price
5TEN
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Finn Ross
FRAY Studio
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As co-founder of FRAY, Finn began exploring video design in the early 2000s with companies like Complicite and the English National Opera. His designs have since been staged globally, including runs on Broadway, the West End, and at The Met. He shares a unified philosophy on integration, ensuring video sits naturally within the physical and sonic environment of a show. His focus is firmly on live music and theatre, where he leads large, multidisciplinary teams to unite new technologies and push what video can achieve on stage.
Jodi Nelson-Tabor
Bild Studios
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Sundar Raman
Now PRESENT
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Sundar Raman is a Creative Engineer. He is the co-founder and CTO of the innovative Experience Design firm PRESENT (NowPresent.co). Sundar was the Director of Technology at the Museum of the Future in Dubai, from Oct 2019 to Dec 2024, and Director of Technology at Local Projects, New York from 2011 to 2019. Sundar's background includes community media, Internet telephony, social gaming, and interactive experience design. Sundar believes that technology is a facilitator for art and user experience, and that it should be easy and fun for everyone. Sundar is currently making "bi-directional interactive environments," which allow visitors to engage in active dialog with immersive spaces.
Tupac Martir
Satore Studio
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Tupac Martir is an award-winning multidisciplinary artist whose work redefines the boundaries of lighting design, performative reality, and the integration of cutting-edge technology across music, theatre, fashion, opera, and immersive exhibitions. With over two decades of experience at the intersection of technology, science, and art, Tupac’s recent practice explores the creative potential of Large Language Models (LLMs), Virtual Reality (VR), and Virtual Production (VP). His pioneering projects, Unique and Cadence of Altered Illusions (CAI), which premiered at the Edinburgh Fringe Festival in the summer of 2026, seamlessly merge entertainment, media, and the visual arts. In both works, Tupac explores narrative technologies, including Artificial Intelligence (AI) and Extended Reality (XR), to enable real-time content adaptation in live performance. Cadence of Altered Illusions (CAI) is the culmination of a two-year collaboration with the European Union's Transmixr research project, contributing to the development of Artificial Intelligence (AI) and Extended Reality (XR) tools for digital media production and audience experiences. In 2024, Tupac received the Profile Award for Outstanding Achievement in Innovation for his lighting design on Find Your Eyes, the acclaimed work by British choreo-photolist Benji Reid. His expertise also extended to the Virtual Production team for Amazon Prime Video's Fallout, which received widespread critical acclaim and won two Primetime Emmy Awards in 2024.
Sergei Ivanchuk
Lightscape Ventures
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Sergei Ivanchuk is a motion designer, art director, educator and co-founder of Lightscape Ventures, an artistic collective. His practice spans motion design, immersive arts and large-scale multimedia experiences, with a particular focus on how moving image can transform architecture and physical space. Alongside his creative practice, Sergei teaches and develops professional education in motion design and immersive media.
Nigel Sadler
Hive Media Control Ltd
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With 30+ years’ experience across lighting, video and creative technology, Nigel’s early experimentation with video projection helped lead to the creation of Green Hippo’s Hippotizer media server. He spent more than two decades helping develop Green Hippo and advance media server technology worldwide, and today works with HIVE Media Control on ambitious immersive and large-scale video projects.
Peter Kirkup
Disguise
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Peter leads the Innovation team at Disguise, driving improved workflows for production teams working across live and immersive entertainment. Actively defining and executing the company’s innovation strategy around AI, web technologies and spatial computing, Peter works at the intersection of product, R&D and engineering to introduce new integrations and tools across Disguise software. Since joining the team in 2015, Peter has helped bring some of the biggest AV systems in the world to life, including Dubai’s Al Wasl Plaza, the Illuminarium, and U2’s concert on the world’s biggest indoor LED screen at the Sphere in Las Vegas.
Greg Schlechter
Freelance
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Greg Schlechter is a technologist with more than 25 years of experience across IT, embedded computing, and networking. He began his career at Intel working on Pentium-based PC systems and has since contributed to numerous technology initiatives as computing evolved from personal computers to distributed and edge-based systems. Most recently, he led time-coordinated computing and time-sensitive networking initiatives at the intersection of compute, industrial automation and professional AV industries including industry standards. Greg now consults and advises companies and organizations on technology strategy, architecture, and ecosystem development.
Miriam Agrell
The Fraction Collective
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Miriam Agrell is a partner at The Fraction Collective, helping accidental entrepreneurs in live events and creative production answer "What's Next?" With over thirty years of experience, from theater to agency CEO, Miriam has scaled organizations and led them through acquisitions and ownership transitions. She's grounded in the core belief that with the right support and clear options, agencies can grow and thrive long past their founders.
Michael Luck Schneider
The Periphery Center
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Michael Luck Schneider is the Director of The Periphery Center, a living culture lab exploring technology, space, and ritual. An expert in spatial computing, he previously served as CEO of Volvox Labs, led Media Architecture Products at Gensler DXD, and was Creative Tech Director at ESI Design. He also spent two years in South Korea apprenticing under a master of traditional folk singing.
Emily Gunn
ScreenSkills
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Collette Creary-Myers
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Cameron Bishop
MARS Volume
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Rafa Roeder
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Rafa Roeder is a cybernetic artist and creative technologist based in London. She works across performance, DIY electronics, installation and moving image. Her practice reworks the ways people relate to the technological and narrative systems shaping their lives. She has shown at MUTEK, Somerset House, MACBA, and CTM, and holds an MFA in Computational Arts from Goldsmiths, University of London.